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科普绘本在科学普及、教育和文化交流中发挥着重要作用,但在不同文化背景下其发展路径与表现形式呈现出显著差异。本文采用比较研究法,从发展历程、艺术风格、主题演变、分类分级、创作群体与社会影响等6个维度,系统分析了中西方科普绘本的发展特征。研究发现,西方科普绘本自启蒙运动时期起步,通过科学与艺术的深度融合,逐步形成了多元化的表达方式和成熟的市场体系,注重跨领域协作与国际交流。而中国科普绘本在现代化进程中发展出独特的文化特征,通过融合本土文化与现代科学知识,构建了具有中国特色的发展路径。为此,本文提出未来中国科普绘本应在坚持文化自信的基础上,加强跨领域合作、建立分类分级标准、拓展数字技术应用,并将本土文化与全球议题相结合以提升其国际影响力。
Abstract:With the development of quantum computing and quantum information science, quantum games are emerging as a novel educational tool that helps students intuitively understand complex quantum concepts. This paper explores the application of quantum games in quantum education, with a focus on analyzing the rules, teaching design, and their impact on students' cognitive development in “Quantum Chess”. Quantum Chess integrates core concepts such as quantum superposition, entanglement, and measurement, allowing students to experience the unique phenomena of quantum physics during the game. In the future, further optimization of the integration of quantum games and education will be necessary to meet diverse learning needs and promote the broader application of quantum computing technology in the field of education.
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基本信息:
DOI:10.19293/j.cnki.1673-8357.2024.05.009
中图分类号:O413;G891.1
引用信息:
[1]梁徵,邹毅.中西科普绘本的发展历程与比较分析[J].物理与工程,2025,35(03):1.DOI:10.19293/j.cnki.1673-8357.2024.05.009.
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